Evermotion is a one-stop-shop for all things 3D rendering and visualization. The site contains a regularly updated news and tutorial blog, galleries, lessons on vRay, and an extensive, user-driven material library that is entirely free to use. This is definitely a url to be added to your list of daily visits, as new materials and tutorials are being added every day. Evermotion is a great pastime as much as it is a great source for free shaders, materials, and textures.
The name of this database website says it all. vRay-Materials is a great resource tailored specifically for vRay users. It has a massive library of free and paid-for textures and materials that will give your renderings and animations the extra layer of polish they might have been missing. There are few frills and window dressing here, but for people looking to bolster their personal library of vRay materials, this is a great place to start.
What better place to get the most high-quality vRay materials than from a company that shares your enthusiasm for the rendering software? Visual Dynamics is all things vRay, and that includes a robust library of top shelf materials, shaders, and textures. Visual Dynamics is also a licensed distributor of vRay software, providing subscription copies for whichever modeling program you happen to favor.
This is the perfect materials library for - you guessed it - Maya users. Maya is the most popular modeler for animators and industrial designers, making this website a must-have resource for anyone involved in doing that kind of work. The database is large, high-quality, and gives Maya users a daily place to find all the latest textures and materials.
When you create a library Forest Pack creates a new folder that includes an XML file and sub folders for thumbnails. This and any other sub folders found in the library location will not be displayed. This allows you to add additional directories for models, maps and materials used by the library without them cluttering up the tree navigator.
Create Material Library will save the materials assigned to the objects to a new material library. The materials in this library are assigned to the objects on import. we separate them in this way to allow users to have a different matlib for each renderer should they want it. If you choose a material library name that already exists, the new materials are appended to the existing file. This option allows you to overwrite the file instead.
The library editor can greatly speed up the creation of libraries by loading multiple billboards contained within a single material (.mat) file. When creating libraries using this process thumbnails can be generated automatically and materials can remain in the original location or be consolidated into a single material file in the library folder.
When creating libraries it is possible to use macros to add variables to an item's property fields. This is very useful for creating flexible libraries that can dynamically respond to individual installations or changeable 3DS Max settings. One common usage is the creation of library items that automatically load appropriate materials based on the active renderer.
If you have a 3DS material library with tree materials and textures, you can import them directly into a Forest Library as billboards using this window. Forest and Planes Materials are recognized in the process and their properties (such as plane size or offsets) are copied to the new items.
Additionally, you can have materials libraries to override the object's default material. This way you can have several library items with the same geometric base, but with different materials and textures. 2b1af7f3a8